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EVS Coach: High Touch Test


4.2 ( 3472 ratings )
Juegos Educación Arcade Educación
Desarrollador Etcetera Edutainment, Inc.
Libre

High touch areas are objects and spaces that are most frequently touched by hospital staff, patients, and visitors. High Touch Test challenges environmental service employees (EVS) to identify high touch areas before engaging in the act of cleaning. EVS techs are on the front line in the fight against hospital infections as they fight to stop the transfer of microorganisms. Show your environmental service expertise by identifying high contact surfaces in a hospital patient room. Identify items in the correct order to earn the most points.

High Touch Test focuses on the identification of high touch areas in a patient room, with the goal of reinforcing key areas to pay attention to during the cleaning process. The game features:
-Randomly generated patient rooms with varying layouts.
-Randomly generated patient bathrooms.
-Earn extra points by identifying high touch areas in a clockwise order.
-5 rooms in a play sessions that can be replayed to try and earn a perfect score.
-Badge earning and saving when a Skill Arcade account is created.

All games in the EVS Coach series were developed in partnership with the Energy Innovation Center and the University of Pittsburgh Medical Center (UPMC) with the goal of providing game-based practice to environmental service employees in-training. UPMC is a world-renowned health care provider with more than 20 hospitals and 500 doctors’ offices based in Pittsburgh, PA. The Energy Innovation Center is a Pittsburgh based, not-for-profit organization with a mission to engage corporate and community leaders, align workforce development and education, develop and demonstrate technology, and incubate businesses, to support emerging clean and sustainable energy markets. For more information about the Energy Innovation Center, visit: http://www.eicpittsburgh.org

EVS Coach: High Touch Test along with all games in the EVS Coach series contains simplified aspects of environmental services training. The games are intended to be used as part of a larger training curriculum and, as such, are not complete representations of all aspects of environmental services work. Mastery of gameplay does not certify a player to perform work as a hospital employee.
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